We are a group of enthusiasts who came together to forge the best colony survival game that could ever exist. While we are a small studio, we are relentless in our pursuit of game development. We're all chasing the dream, and that dream is Satus!
Wendu has been with the team from the beginning. Trying early to extend the life of the game Timber and Stone, he started a community that led to the creation of this studio. While all the other early members have come and gone, he steadfastly stuck around to see this project to completion. His focus is to maintain and grow the Satus community.
Drakewolf is the second longest-serving member of our team and is the beginning and end of our game design. A pixel art magician, he can turn 💩 into 💎. He is responsible for the texturing and visual art style of the game.
Elaixzar (pronounced el-aches-czar) joined the studio in 2019, and is the team lead for Satus. He is responsible for the day-to-day management of the team, as well as stitching together all the pieces of Satus. If anything goes wrong, blame him.
A jack of all trades when it comes to design work, HopelessDave is a vital part of our design team, able to knock out models, animations and textures before you can even blink - all one handed - while drinking a cup of tea. He is responsible for all entity models and animations.
Here since the beginning, Tyler has been a valuable member of the development team. He specializes in programming, tooling and all things shaders. He’s the guy that will get Satus over the finish line!
Greygoo has made our own hybrid engine out of high performance rust built on top of the already optimized render engine of Unity.
The newest member of the team. Kat is instrumental in all things web and video development. Kat has the keys for driving the Satus hype train.
ADDITIONAL TEAM MEMBERS
(Kaur Samuel Kannel)
(Michael Buck II)