recubedstudiosFeb 132 min readRaycasting From HellHoly hell ladies and gentlemen. I knew we needed to fix raycasting for a while, but the results are insane. There are many ways we can...
recubedstudiosApr 15, 20231 min readSaturday Satus Snacks #5: UI RenderboxHave you ever wondered what goes on behind the scenes when games show an animation in the toolbars? There are several ways this can be...
GreygooApr 8, 20233 min readSSS#4: Removing Zigzagging for Settlers: The Efforts Invested and Yet to Come(Part 3)Although we have achieved some good feats by implementing a physics engine in our game (such as steering settlers), there is still much...
GreygooApr 1, 20232 min readSSS#3: Removing Zigzagging for Settlers: The Efforts Invested and Yet to Come(Part 2)In our last blog, we discussed the zigzagging issue and how it inspired us to create a physics-based simulation to enhance the visuals...
GreygooMar 25, 20232 min readSSS#2: Removing Zigzagging for Settlers, The Efforts Invested and Yet to Come(Part 1)Not too long ago, I posted a video showcasing how our settlers' movement is simulated in the game. We've spent a significant amount of...
GreygooMar 18, 20233 min readSatus Saturday Summary #1 - Block RenderingWelcome to the new "Satus Saturday Summary" - the weekly post where we share the latest updates on our game and give you a peek into our...