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Check out our Youtube, Reddit, and Blog for development updates!


Raycasting From Hell
Holy hell ladies and gentlemen. I knew we needed to fix raycasting for a while, but the results are insane. There are many ways we can...
recubedstudios
Feb 13, 20242 min read


Saturday Satus Snacks #5: UI Renderbox
Have you ever wondered what goes on behind the scenes when games show an animation in the toolbars? There are several ways this can be...
recubedstudios
Apr 15, 20231 min read
SSS#4: Removing Zigzagging for Settlers: The Efforts Invested and Yet to Come(Part 3)
Although we have achieved some good feats by implementing a physics engine in our game (such as steering settlers), there is still much...
Greygoo
Apr 8, 20233 min read


SSS#3: Removing Zigzagging for Settlers: The Efforts Invested and Yet to Come(Part 2)
In our last blog, we discussed the zigzagging issue and how it inspired us to create a physics-based simulation to enhance the visuals...
Greygoo
Apr 1, 20232 min read


SSS#2: Removing Zigzagging for Settlers, The Efforts Invested and Yet to Come(Part 1)
Not too long ago, I posted a video showcasing how our settlers' movement is simulated in the game. We've spent a significant amount of...
Greygoo
Mar 25, 20232 min read


Satus Saturday Summary #1 - Block Rendering
Welcome to the new "Satus Saturday Summary" - the weekly post where we share the latest updates on our game and give you a peek into our...
Greygoo
Mar 18, 20233 min read
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