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Check out our Youtube, Reddit, and Blog for development updates!

recubedstudios
Feb 13, 20242 min read
Raycasting From Hell
Holy hell ladies and gentlemen. I knew we needed to fix raycasting for a while, but the results are insane. There are many ways we can...
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recubedstudios
Apr 15, 20231 min read
Saturday Satus Snacks #5: UI Renderbox
Have you ever wondered what goes on behind the scenes when games show an animation in the toolbars? There are several ways this can be...
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Greygoo
Apr 8, 20233 min read
SSS#4: Removing Zigzagging for Settlers: The Efforts Invested and Yet to Come(Part 3)
Although we have achieved some good feats by implementing a physics engine in our game (such as steering settlers), there is still much...
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Greygoo
Apr 1, 20232 min read
SSS#3: Removing Zigzagging for Settlers: The Efforts Invested and Yet to Come(Part 2)
In our last blog, we discussed the zigzagging issue and how it inspired us to create a physics-based simulation to enhance the visuals...
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Greygoo
Mar 25, 20232 min read
SSS#2: Removing Zigzagging for Settlers, The Efforts Invested and Yet to Come(Part 1)
Not too long ago, I posted a video showcasing how our settlers' movement is simulated in the game. We've spent a significant amount of...
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Greygoo
Mar 18, 20233 min read
Satus Saturday Summary #1 - Block Rendering
Welcome to the new "Satus Saturday Summary" - the weekly post where we share the latest updates on our game and give you a peek into our...
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